PROJECT

Hellboy Big Red

About: Fan Art character Real-time.
Production: Digital sculpting, 3d modeling, re-topology in Maya, uvs, bake Textures, pbr texturing and post-production.
Tools: Zbrush, Maya, XNormal, Substance Painter/photoshop and Marmoset Toolbag.
Credits: Concept art, sculptor Joe Dunaway



















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