My name is Leandro Jorge and currently live in Brazil,
I am a 3d character artist.
- High poly and low poly;
- Organic and hard-surface modeling;
- Anatomy for humans, creatures and animals;
> Skills by Software:
- 3D Modeling and Low-Poly: Maya and 3DSMax;
- Digital Sculpting: Zbrush;
- Re-topology: Maya, 3DSMax and TopoGun;
- UV Mapping: Maya, 3DSMax and Zbrush;
- Baking textures: xNormal, Maya and Zbrush;
- Texturing: 3D-coat, Substance Painter and Photoshop;
- 3D Rendering: V-ray(Maya), Corona(3DSMax) and Zbrush;
- Composition and Post-production images: Photoshop;
- Real-time Engines: Unreal engine, Marmoset Toolbag and Sketchfab;
- Graphic Design: Photoshop and Illustrator.
Thanks for visiting my portfolio.